This is what I created for my 3D Asset Production Project for my second year at NUA (Year 1) where we explored using different software and techniques to create 3D Assets that could then be used within a game design.
Asset 1 Initial Silhouettes.
Asset 2 Initial Silhouettes.
Asset 3 Initial Silhouettes.
Asset 4 Initial Silhouettes.
Asset 1 Further developed silhouettes.
Asset 2 Further developed silhouettes.
Asset 3 Further developed silhouettes.
Asset 4 Further Developed silhouettes.
Asset 1 Initial Iterations.
My first asset I decided on a mask inspired by the plague doctor mask, I researched into themes of industrialism and 18th to 19th century England for this project.
Asset 2 Initial Iterations.
For my second asset I created a syringe as the story for this project I decided on a mad doctor esc idea within the setting of industrial London.
Asset 3 Initial Iterations.
For my third asset I created a pocket watch, this was to explore themes of the upper-middle and upper class society within the industrial era of London, England.
Asset 4 Initial Iterations.
For my final asset I decided on some kind of bag where my character within my story would use to carry all of these other assets within it for more cohesive story-telling.
Asset 1 Further iterations.
Asset 2 Further Iterations.
Asset 3 Further Iterations.
Asset 4 Further Iterations.
Extra asset design.
I looked at creating designs of some mechanical parts used within the researched era that I could include.
Asset 1 Final Concept.
Asset 2 Final Concept.
Asset 3 Final Concept.
Asset 4 Final Concept.
Asset 1 Final Design.
Asset 2 Final Design.
Asset 3 Final Design.
Asset 4 Final Design.
Asset 1 Final 3D Model.
Asset 2 Final 3D Model.
Asset 3 Final 3D Model.
Asset 4 Final 3D Model.
Final Scene.
I created a scene within Unreal Engine for all of my assets being incorporated together.