For this GGJ to the theme of 'Bubble' and using the 'Y2k' diversifier; My team and I decided to create a 2 player party game where the goal is to get the most points within 1 minute! Collect as many bubbles as you can in the time limit, whilst avoiding the angry pufferfish!
Although being a programmer I had the opportunity to display some of my other skills in environmental art/level design. I was in charge of creating the base level design of our game! It was an amazing opportunity to work with new people and be able to put a myriad of different skills of mine that I normally wouldn't showcase to use!
Team Credits:
Lili - Game Developer
Toby - Game Developer
Ralph - Game Developer
Oliwia - Indie Developer
James - Concept Art
Kye - Concept Art
Ming - Concept Art
Neo - Concept Art
Stuart - Concept Art
Charlie - Asset Production
Manny - Asset Production

Official itch.io game website: https://a-lili-en.itch.io/bubbletrubble
Official Trailer