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Global Game Jam 2025 'Bubble Trubble' - Environment Design

For this GGJ to the theme of 'Bubble' and using the 'Y2k' diversifier; My team and I decided to create a 2 player party game where the goal is to get the most points within 1 minute! Collect as many bubbles as you can in the time limit, whilst avoiding the angry pufferfish!

Although being a programmer I had the opportunity to display some of my other skills in environmental art/level design. I was in charge of creating the base level design of our game! It was an amazing opportunity to work with new people and be able to put a myriad of different skills of mine that I normally wouldn't showcase to use!

Team Credits:
Lili - Game Developer
Toby - Game Developer
Ralph - Game Developer
Oliwia - Indie Developer
James - Concept Art
Kye - Concept Art
Ming - Concept Art
Neo - Concept Art
Stuart - Concept Art
Charlie - Asset Production
Manny - Asset Production

Official itch.io game website: https://a-lili-en.itch.io/bubbletrubble

Official itch.io game website: https://a-lili-en.itch.io/bubbletrubble

Initial 3D Model made in Maya

Initial 3D Model made in Maya

Textured 3D Model in Substance Painter

Textured 3D Model in Substance Painter

Material instances added and 3D Model imported and optimised in Unreal Engine 5

Material instances added and 3D Model imported and optimised in Unreal Engine 5

Model placed within the environment with the other assets created by the rest of the 3D asset production team

Model placed within the environment with the other assets created by the rest of the 3D asset production team

How the model is seen from the players perspective within the game.

How the model is seen from the players perspective within the game.

Official Trailer