Here is a small snippet of a game I'm working on where I currently have one level completed with all the mechanics implemented and working, as well as the level designs for all levels completed.
My next steps will be to make custom UI designs as well as add audio and polish up final touches of the game.
With this project I wanted to focus on the blueprinting and programming aspects in game design and think about playability and how to make the game an entertaining experience. I also put a major focus on optimisation within the programming.
For this game I created systems for a mood, health level, health, stats, custom name, and difficulty curves as the levels progress.
Credits to all assets:
"Nihelego (Bedrock Model)" (https://skfb.ly/ozFEU) by Master Galanodel is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).
"Ice Dragon" (https://skfb.ly/orVAU) by VoxAM Creations is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).
https://fab.com/s/5e16d78a9da5