In this game jam we were to create a game prototype in our teams linking to the theme of 'Contrast' in 32 hours.
Our team created this game to showcase contrast through the themes of pandemics. The game is set years after 2020 where human life is scarce and so is hope. After "m/c" has been held up in her apartment for too long, her supplies begin to run out. She decided to traverse across this desolate world and makes it her mission to restore faith and colour back to it!
Within our team I was the solo developer so my responsibilities consisted on programming the game mechanics, platformer abilities, objectives, animations, win/lose conditions and overall game design!
This game is a single-player platformer where you are able to play 2 different game modes. The story mode in which you collect supplies as you platform across the city-scape and the speed mode in which you put your platformer abilities to the test and try to get across the city in under 40 seconds!
Itch.io Link: https://liw-jk.itch.io/biostride
CREDITS:
Oliwia Jakubiak - Developer
Grace Phipps - Asset Production / Level Designer
Jake Ison - Asset Production
Cleo Petrie - Asset Production / Character Modeller
Grace Stretton - Concept Artists / UI Designer
Hettie Findlay - Concept Artist / UI Designer
First play test of all the mechanics working
Quick playtest once mechanics implemented into the level