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UKIE Game Jam - BIOSTRIDE (Development)

In this game jam we were to create a game prototype in our teams linking to the theme of 'Contrast' in 32 hours.

Our team created this game to showcase contrast through the themes of pandemics. The game is set years after 2020 where human life is scarce and so is hope. After "m/c" has been held up in her apartment for too long, her supplies begin to run out. She decided to traverse across this desolate world and makes it her mission to restore faith and colour back to it!

Within our team I was the solo developer so my responsibilities consisted on programming the game mechanics, platformer abilities, objectives, animations, win/lose conditions and overall game design!

This game is a single-player platformer where you are able to play 2 different game modes. The story mode in which you collect supplies as you platform across the city-scape and the speed mode in which you put your platformer abilities to the test and try to get across the city in under 40 seconds!

Itch.io Link: https://liw-jk.itch.io/biostride

CREDITS:
Oliwia Jakubiak - Developer
Grace Phipps - Asset Production / Level Designer
Jake Ison - Asset Production
Cleo Petrie - Asset Production / Character Modeller
Grace Stretton - Concept Artists / UI Designer
Hettie Findlay - Concept Artist / UI Designer

Game Poster created by team-mate

Game Poster created by team-mate

First play test of all the mechanics working

Quick playtest once mechanics implemented into the level

Changing saturation of the level upon collision

Changing saturation of the level upon collision

Game mode UI
Background made by concept artists

Game mode UI
Background made by concept artists

Main Menu UI
Background made by concept artists

Main Menu UI
Background made by concept artists

Level Design 
Created by 3D Artists

Level Design
Created by 3D Artists

Platforming design by me

Platforming design by me

Platforming close up with collectable items

Platforming close up with collectable items

In-game Running

In-game Running

Movement Input adjusted for side-scroller and with added climbing logic for up down movement

Movement Input adjusted for side-scroller and with added climbing logic for up down movement

Added dash ability inputted to Left Shift

Added dash ability inputted to Left Shift

In-game Climbing Ladders

In-game Climbing Ladders

In-game Climbing and grabbing

In-game Climbing and grabbing

Climbing logic loop

Climbing logic loop

Stop climbing logic

Stop climbing logic

In-game Jumping

In-game Jumping

Animation blueprint changing dependent on movement

Animation blueprint changing dependent on movement

Animation blueprint locomotion

Animation blueprint locomotion

Strictly up and down animation logic

Strictly up and down animation logic

In-game Idle

In-game Idle

Timer logic for speed game mode

Timer logic for speed game mode

All In-game HUDS

All In-game HUDS

Collectable point logic for main story game mode

Collectable point logic for main story game mode

Further collectable logic for main story game mode

Further collectable logic for main story game mode

Win/Lose conditions and different ending conditions for each game-mode

Win/Lose conditions and different ending conditions for each game-mode