Official itch.io page: https://liw-jk.itch.io/pesci-politics
This project was a part of a university-set brief where we were tasked with creating a multiplayer social deduction game within a 10-week period in teams!
I was personally tasked with working on a majority of the core gameplay lop mechanics, as well as UI/UX within engine! Additionally I also worked on some extra tasks such as marketing, trailer editing, and a bunch of bug fixing!
This was an amazing experience to develop a bunch of my skill set as well learn some new skills along the way! And on top of that learn to work in a large team collaboratively across different specialisms!
Team Credits: (fully detailed on the itch page!)
Development:
Oliwia Jakubiak
Toby Holloway
Ilya Polyaev
Level Design:
Zara Peace
Asset Production:
Evelyn Peckham
Amy Gillings
Grace Phipps
Camille Hobeika
Concept Art:
Maddy Boldero
Georgie Ellis
Han Andrews
Evelyn Miller
Sofia S.P Trigo
Official trailer I personally worked on making using clips and videos recorded by the rest of the team :)
Recording of the working picking up and inventory/hot bar system
Recording of the working popularity system with accordance to what's picked up
Recording of the raw terminal mechanic working in testing
Recording of the final main menu UI in-game with all animations finished and added
Recording of the final HUD in game whilst testing