Within this game jam we worked in groups to create a level prototype that consisted of 3 mechanics with a focus on teaching mechanics to players without telling them. As the level designer within my group I focused on exploring environmental story telling as well as player progression, thinking about where to place obstacles and objectives in a way that allows the player to use already existing knowledge from other games to apply to this one, and learn about each mechanic in a cohesive way that allows from the best player experience.