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Game Jam 1 'Wab's Wacky Weekend' side scroller prototype (Level Design)

Within this game jam we worked in groups to create a level prototype that consisted of 3 mechanics with a focus on teaching mechanics to players without telling them. As the level designer within my group I focused on exploring environmental story telling as well as player progression, thinking about where to place obstacles and objectives in a way that allows the player to use already existing knowledge from other games to apply to this one, and learn about each mechanic in a cohesive way that allows from the best player experience.

Title Page made by a team member in Procreate.

Title Page made by a team member in Procreate.

Level Layout sketch

Level Layout sketch

Maya Level Blockout

Maya Level Blockout

Unreal Engine Blockout

Unreal Engine Blockout

Building map progress

Building map progress

Adding foliage and placing place-holders for interactables

Adding foliage and placing place-holders for interactables

Wide angle of main portion of level

Wide angle of main portion of level

Starting point

Starting point

Tutorial section wide view

Tutorial section wide view

Tutorial section close up on mechanics

Tutorial section close up on mechanics

Secret Area 1 Close up

Secret Area 1 Close up

Obstacle section close up

Obstacle section close up

Secret Area 2 Close up

Secret Area 2 Close up

Ending Section Obstacle close up

Ending Section Obstacle close up

Ending Section Wide angle, multiple pathway mechanic

Ending Section Wide angle, multiple pathway mechanic

Full Level Wide angle

Full Level Wide angle