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3D Creature Sculpting

My first project at NUA in 2022 when starting Year 0 of Game Design.
Experimenting with Cos-clay and how to bring our 2D creature designs to life in 3D.

Initial idea sketch in Procreate. 
Taking inspiration from real life animals such as deer's and creating an interesting concept by mixing it with more mythical like features.

Initial idea sketch in Procreate.
Taking inspiration from real life animals such as deer's and creating an interesting concept by mixing it with more mythical like features.

Wire and foil skeleton. 
First step in the sculpting process. 
Figuring out how to conceptualise my drawing in a 3d space.

Wire and foil skeleton.
First step in the sculpting process.
Figuring out how to conceptualise my drawing in a 3d space.

A bare base shape of the whole creature with not many details added yet. 
Learning how to use sculpting Cosclay and just slowly bulking up my creature as I progress.

A bare base shape of the whole creature with not many details added yet.
Learning how to use sculpting Cosclay and just slowly bulking up my creature as I progress.

Final Model.  
All details of the skin textures, small scales, curled tongue etc have been added.

Final Model.
All details of the skin textures, small scales, curled tongue etc have been added.